namespace Beaker.OpenCube.Game.Mobs
{
	public sealed class Ghast
		: MobData
	{
		/// <summary>
		/// Gets or sets the radius of the explosion created by the fireballs this ghast fires.
		/// </summary>
		/// <value>
		/// The radius of the explosion created by the fireballs this ghast fires.
		/// </value>
		public int ExplosionPower { get; set; }
	}
}